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All the books in the Book Club have movie adaptations that we can watch and compare, and Stanley Kubrick’s film version is excellent and controversial ( the second entry is Starship Troopers-you should absolutely subscribe!). The motives may be different but the results are the same: Censorship of art in the name of preventing harm due to the misguided belief that games make people violent or toxic or gay or whatever.Īt my Substack, we have a Book Club and our first book was Anthony Burgess’s A Clockwork Orange. China wants to ban same-sex romances while Out Gaming wants Rockstar to self-censor GTA V because it includes trans sex workers. The Chinese government’s definition is very different from Geena Davis’s or Ashley Judd’s. But someone always has to define what “harm” means and who is threatened by it. If we are worried that art can cause harm, it’s a natural instinct to censor art in order to prevent harm. It is impossible to balance the scales between security and freedom in a way that satisfies everyone.
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Security vs FreedomĪ Clockwork Orange Credit: Polaris Productions We do not need the government to pick and choose what’s appropriate for us to see or read or play, if for no other reason than the fact that the state is not subtle or nuanced enough to distinguish what’s satire and what’s not. But that scene, like the game itself, is parody. If GTA V made us all car thieves and killers we’d have 100 million murderers on our hands.Īustralia banned Hotline Miami 2 over a rape scene in that incredibly bloody and violent game. Whether you’re shooting people in Call Of Duty, brutalizing orcs in Shadow of Mordor or demon-slaying in DOOM, at the end of the day it’s all just pixels and the act of killing pixels-with a gamepad or mouse-and-keyboard-is a far cry from doing the real thing.
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Valve boss Gabe Newell intervened and Hatred was returned to Steam, though it received an Adults Only rating, something typically reserved for graph sexual content.Īt the time, I wrote: “Getting excited over games being banned, censored, or otherwise restricted is a lot more troubling to me than killing pixels.”īecause in a video game that’s all you can ever do. People wanted that game banned and for a moment, Valve complied- pulling Hatred from its digital shelf, though only briefly. Rewind further and you may recall the tale of Hatred, a game about a guy going out and killing innocent people that’s little more than a murder simulator. Then there is the attempt, by a surprising number of game developers and media, to ban or deplatform the upcoming tactical shooter Six Days In Fallujah because they believe it will somehow inflict “harm” on Arabic people and Muslims. The same goes with a new open letter to Rockstar Games- which I discuss on my YouTube channel-from a group of LGBTQ+ game devs in the UK asking the studio to remove harmful “transphobic” content from the Enhanced version of GTA V. They have diametrically opposed views other than this belief that games cause some form of real world harm and must be regulated to prevent that harm. Davis worries that games will make men and boys more violent and sexist the Communist Party in China is concerned that games will make men sissies. Both believe that video games impact our understanding of masculinity. It’s curious to see how much Davis and the Chinese state agree (and it was Ashely Judd saying this before Davis).
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So as you can imagine, playing these games over and over or watching people play these games can have a significant impact about what you think is the actual way that men should be, or what masculinity should look like." MORE FROM FORBES Windows 11 Free Upgrade Warning For All PC Gamers By Erik Kain Media and games, the things we see in our popular culture, have a tremendous impact in shaping who we are. "What we're exposed to over and over becomes a sort of reality for us. "Hyperexposure to these kinds of tropes is very impactful," Davis said during a fireside chat discussing the report.